It’s been many months since I last posted on this blog, so I figured an update was in order. My last post was my personal post-mortem for Box Voyage. The game’s been released on Steam, which was a major milestone for myself and the team. But since I just got a job working with Savepoint Games, it made sense to post the work I did on my own this summer and fall!
Continue readingAuthor Archives: Timothy Carbone
Box Voyage – Dev Blog 7: Postmortem
This is a very strange post to be writing! It’s been nearly a month since my last post, and here I am writing the postmortem for a project that we’re not fully done with. I figured I’d give you a quick update about the project and then launch into what is a postmortem for the project without the actual information of how our game shapes up after our Release Candidate build today. But just know, there’s mostly only positive things to say!
Continue readingBox Voyage – Dev Blog 6: Approaching Beta
So we’re about two weeks into this whole digital development thing, and it’s going pretty well so far! Well, as well as moving your entire life online and staying at home all of the time can go. It hasn’t been an easy transition, but luckily game development is one of the few jobs that really can be done from home. This week, Beta is technically due, but we’re not sure about any due dates or milestones anymore so we’re forging ahead! Let’s talk about where the game’s at, and what I’ve been doing.
Continue readingBox Voyage – Dev Blog 5: Break and Coronavirus
So this is an interesting series of events we’re currently encountering! Coronavirus is the name of the game now and that means a lot of stuff is changing! Lucky for us, we got to a good milestone with Alpha before we went on spring break, which means we’re at a really good point in production to evaluate the project. This post is gonna cover where the game is at with Alpha and how the coronavirus outbreak is going to affect the game.
Continue readingBox Voyage – Dev Blog 4: PAX East and Alpha
As I said last time, we are rapidly approaching two major milestones for the game, and so we’ve had a very strange time! This weekend, we are bringing the game to PAX East in Boston through the Champlain College booth in order to show off the demo we’ve polished and get people excited about the game, which we’re still on track to release at the end of the semester. We also have an Alpha build due next week, which I’ll discuss a little bit. The good news is that the game is coming together amazingly and there’s a lot to share! Let’s dive in.
Continue readingBox Voyage – Dev Blog 3: Assessing Scope
We’re finally in our normal production cycle, and the semester has already started to fly by! The team has been hard at work filling the game with new content as a lot of deadlines are on our horizon. In this post, I’ll talk about those deadlines and what I’ve been up to myself. Continue reading
Box Voyage – Dev Blog 2: Designing Rooms
Last time I talked about Box Voyage, I really hadn’t done much for the project. It was only the first week, and I needed to spend some time getting acquainted with the team and project. Now that we’ve had some time to get back into the swing of things, I’m excited to discuss the work I’ve been doing for the project!
Programming a Battle Pass-esque Reward System – Part 1
As my school career comes to an end, I’ve found myself within a lot of project-based courses in order to show off my various skills. The most intriguing of these courses is Console Programming, which is focused less on programming for a console and more on developing a project on my own that shows off my programmer skills. Naturally, however, I had to shove my design skills into the mix and so I’ve come to a project that I am extremely excited about that meets all of the criteria the course is asking of me.
Box Voyage – Dev Blog 1: Joining The Team
My final semester has officially begun, and I am feeling a mix of stress and excitement to see everything finally close out. A major source of that excitement, though, is that I have joined a new team and thus am working on an entirely new game this semester for my Senior Production! This blog post will be quick due to not having done much yet, and it will focus on the new game and team I’m on, what I’m going to be doing, and how I spent my first week on the job!
Capstone Reflection – Showstopper Postmortem
Last semester I had the pleasure of working with an extremely talented team on what I consider to be the best game I’ve ever made, Showstopper. It’s been a while since I updated about the game, but if you’d like to see the game in its finished state, you can go here to the project page. The following will be a postmortem on this project as a whole.