Bio
My name is Tim Carbone and I am a Systems and Technical Designer. I graduated Summa Cum Laude from Champlain College of Burlington, VT in 2020 majoring in Game Design with a minor in Game Programming. I am originally from Haverhill, MA. I have significant experience from school across a dozen projects with roles including Lead Designer, Technical Designer, Producer, Programmer, and Product Owner. In particular, I have worked a lot with designing and implementing reward/progression systems. I perform well in team environments, can program and script efficiently, and write exceptional documentation.
I also have a good amount of experience outside of school. In 2019, I was a Design Intern at Disruptor Beam in Massachusetts working on both Archer: Danger Phone and an unreleased character collection RPG based on a popular franchise. After graduating, I have worked as a Game Designer on two separate contracts with mobile game development studios.
I was the founder of Champlain College’s Game Leadership Group which allowed game development students across the school’s 4 game majors a space to network, run events like game jams with like-minded individuals, and give a voice to the students. In particular, we enabled the voices of students from minority or under-represented groups.
I’ve spent the past 5 years writing game design and story analysis pieces under the blog name Vicious Undertow. Some past pieces on my deprecated IGN-hosted blog garnered attention from many developers and one was even featured on IGN’s homepage. My current blog can be found here.
My favorite types of games to play are action-adventure, puzzle games, and narrative-focused games. My favorite games include Shadow of the Colossus, Transistor, Outer Wilds, and Splatoon 2.