My name is Tim Carbone and I am a Systems and Technical Designer. I am currently looking for new opportunities, after previously working as a Game Designer at Wicked Realm Games on Star Trek: Timelines and an unannounced project.
I graduated Summa Cum Laude from Champlain College of Burlington, VT in 2020 majoring in Game Design with a minor in Game Programming. I am located in Massachusetts in the greater Boston area. I have significant experience from both the industry and a dozen projects at school. My roles have included Game Designer, Technical Designer, Producer, Programmer, and Product Owner. In particular, I have worked a lot with designing and implementing gameplay mechanics and reward/progression systems. I perform well in team environments, can program and script efficiently, and write clear documentation.
In 2019, I was a Design Intern at Disruptor Beam in Massachusetts working on both Archer: Danger Phone and an unreleased character collection RPG based on a popular franchise. After graduating, I have worked as a Game Designer on two separate contracts with mobile game development studios, before being hired fully at Wicked Realm Games.
I was the founder of Champlain College’s Game Leadership Group which allowed game development students across the school’s 4 game majors a space to network, run events like game jams with like-minded individuals, and give a voice to the students. In particular, we enabled the voices of students from minority or under-represented groups.
I’ve spent the past 7 years writing game design and story analysis pieces on a blog I named Vicious Undertow. Some past writing pieces on a deprecated blog garnered attention from many developers and one was even featured on IGN’s homepage. My current blog can be found here.
My favorite types of games to play are action-adventure, puzzle games, and narrative-focused games. My favorite games include Shadow of the Colossus, Transistor, Outer Wilds, and Splatoon 2.