About and Resume

Bio

My name is Tim Carbone and I am a Systems and Technical Designer. I am currently seeking a new position in Game Design, Production, or Project Management.

I currently work as a Game Designer at Tech Tree Games. Previously, I was working as a Senior Game Designer on EverForest, and as a Game Designer a Wicked Realm Games on Cypher 007 and Star Trek: Timelines.

I graduated Summa Cum Laude from Champlain College of Burlington, VT in 2020 majoring in Game Design with a minor in Game Programming. I am located in the greater Boston area. I have significant experience from both the industry and a dozen projects at school. My roles have included Game Designer, Technical Designer, Producer, Programmer, and Product Owner. In particular, I have worked a lot with designing and implementing gameplay mechanics and reward/progression systems. I perform well in team environments, can program and script efficiently, and write clear documentation. I am also a Certified Scrum Master who has increased production workflows and communication on multiple teams.

I’ve spent the past 10 years writing game design and story analysis pieces on a blog I named Vicious Undertow. Some past writing pieces on a deprecated blog garnered attention from many developers and one was even featured on IGN’s homepage. My current blog can be found here.

My favorite types of games to play are action-adventure, puzzle games, and narrative-focused games. My favorite games include Shadow of the Colossus, Transistor, Outer Wilds, and Splatoon 2.

Resume

TimCarbone_Resume