Hi, I’m Tim Carbone! I’m a Systems and Technical Designer with strong programming and scripting skills and I’m highly interested in challenging my experience with genres and styles I’ve never worked on. Previously, I’ve worked at Disruptor Beam as a Design Intern, balancing gameplay and producing scripts and tools for Archer: Danger Phone (which can be found here) and creating content for an unannounced licensed character collector RPG. Thank you for visiting my portfolio!
Recent Projects
Showstopper
Party action platformer where actors attempt to die a dramatic death on an enemy’s weapon.
Role: Product Owner, Lead Designer, Gameplay Programmer
Platform: PC
Engine: Unreal
Archer: Danger Phone
Idle clicker with character collection elements based on the hit animated series by FX with new and returning storylines.
Role: Design Intern
Platform: iOS, Android
Engine: Unity
Box Voyage
Point-and-click adventure where players explore a cruise ship in a box and experiment with strange interactions in order to fulfill their government-mandated vacation!
Role: Systems/Technical Designer
Platform: PC (Steam and Itch)
Engine: Unity