Hi, I’m Tim Carbone! I’m a Systems and Technical Designer with strong programming and scripting skills and I’m highly interested in challenging my experience with genres and styles I’ve never worked on. Below you’ll find my most recent professional work, as well as my personal projects. Thank you for visiting my portfolio!

I am currently working as a Game Designer with Wicked Realm Games on an unannounced project.

Professional Work

Star Trek: TimelinesStar Trek Timelines Adds Fleet Boss Battles In Latest Update

CCRPG where you can mix and match characters and ships from all over the Star Trek universe to form your dream crew. Level your crew up to take on more difficult narrative missions and reach the top of the PvP Event leaderboards.

Role: Game Designer
Platform: iOS, Android, Facebook, Steam
Engine: Unity

Fusion WildsCapture

Idle/lane-defense hybrid where players collect powerful adventurers and merge them to form a strong guild of fighters.

Role: Game Designer
Platform: iOS, Android
Engine: Unity

Archer: Danger PhoneArcherGIf

Idle clicker with character collection elements based on the hit animated series by FX with new and returning storylines.

Role: Design Intern
Platform: iOS, Android
Engine: Unity

Personal/Academic Projects


Party action platformer where actors attempt to die a dramatic death on an enemy’s weapon.

Role: Product Owner, Lead Designer, Gameplay Programmer
Platform: PC
Engine: Unreal

Box VoyageBoxChange_Gif

Point-and-click adventure where players explore a cruise ship in a box and experiment with strange interactions in order to fulfill their government-mandated vacation!

Role: Systems/Technical Designer
Platform: PC (Steam and Itch)
Engine: Unity