Hi, I’m Tim Carbone! I’m a Systems and Technical Designer with strong programming and scripting skills and I’m highly interested in challenging my experience with genres and styles I’ve never worked on. Below you’ll find my most recent professional work, as well as my personal projects. I’ve previously worked at Wicked Realm Games, Savepoint Games, and Disruptor Beam. Thank you for visiting my portfolio!
Professional Work
Untitled Stealth-Action Game
Take on the role of an iconic IP protagonist, using a variety of gadgets to sneak or shoot your way through fan-favorite adventures from the franchise. Earn high-scores to upgrade your loadout and unlock collectibles/outfits from the series.
Role: Game Designer
Platform: Apple Arcade (iOS, macOS, tvOS)
Engine: Bite Engine
Star Trek: Timelines
CCRPG where you can mix and match characters and ships from all over the Star Trek universe to form your dream crew. Level your crew up to take on more difficult narrative missions and reach the top of the PvP Event leaderboards.
Role: Game Designer
Platform: iOS, Android, Facebook, Steam
Engine: Unity
Fusion Wilds
Idle/lane-defense hybrid where players collect powerful adventurers and merge them to form a strong guild of fighters.
Role: Game Designer
Platform: iOS, Android
Engine: Unity
Archer: Danger Phone
Idle clicker with character collection elements based on the hit animated series by FX with new and returning storylines.
Role: Design Intern
Platform: iOS, Android
Engine: Unity
Personal/Academic Projects
Showstopper
Party action platformer where actors attempt to die a dramatic death on an enemy’s weapon.
Role: Product Owner, Lead Designer, Gameplay Programmer
Platform: PC
Engine: Unreal
Box Voyage
Point-and-click adventure where players explore a cruise ship in a box and experiment with strange interactions in order to fulfill their government-mandated vacation!
Role: Systems/Technical Designer
Platform: PC (Steam and Itch)
Engine: Unity